C++ Needs a New GUI Framework

The landscape of GUI C++ development is pain – native Windows gets third tier support from Microsoft, and Android actively discourages native API. Linux is better with Qt and GTK, but GTK on Windows is rough. My go to choice for years has been Qt.

Lately though, it seems Trolltech Nokia Digia The Qt Company has an active dislike of their users. I’ve brought up the idea of Qt at my day job, but the word is they won’t cut a deal amenable to requirements. So we mush on. There’s lots of homebrew garbage out there – especially if you start looking at widget sets on top of Unity. Hey, why not yet another CSS Browser?

In the end – maybe it’s just that the demand for native code isn’t there. Web front-ends are all the rage, and electron apps can do wonders. Why not take a gig of ram for a text editor and chat client – RAM is cheap these days. Still, there’s something hugely missing in development work when you start looking at the interface between C++ and whatever Javascript engine du jour you’ll be running on.

Qt is almost there for so much. Unless you want to make money or distribute an app with a GPLv3 incompatible license or environment. Given Microsoft’s amazing collection of freeware tools, you might expect a license for commercial development to be reasonable. You’d be wrong. The keepers of Qt licensing want $5k+ per developer. The community shouted. They offered a ‘small business’ package for anyone with less than $100k revenue. The community shouted again. Now, they’ve upped that to $250k. Just don’t look at the fine print if you want to distribute embedded works.

What would make a nice GUI library?

  • Some sort of DOM / Canvas model that is intuitive and easily interacts with C++
  • Scripting support with C++ tie-in
  • Stable API that plays well with “standard” C++

Hit those buttons, don’t charge me an arm and a leg, preferable be open source – GPL + commercial would be ok by me, and we’ll talk. Maybe it’s time for a Motif comeback, I miss you X11 days.